Principal Product Designer (Remote)
Company: Process Street
Posted on: January 16, 2022
Who We Are
Process Street is a no-code workflow platform startup from San
Francisco. We help our customers build, document, automate, and
track recurring workflows. Our platform stores knowledge where the
action happens, ensuring thorough and error free execution of
workflows that our global customers run their businesses on.
We service over 3k customers around the world, such as Airbnb,
Spotify, AstraZeneca and Accenture, and are VC-backed by Accel,
Salesforce, and Atlassian.
Process Street was founded on a strong belief in the work-life
benefits of a healthy, collaborative remote culture. We value
flexibility because many of us are parents, travelers, or just
creatives who aren't inspired by the construct of a mundane 9-to-5.
Spread across 9 different time zones, we communicate
asynchronously, work autonomously, and take real ownership of our
If you're entrepreneurial and seek an environment that values your
effective creativity, congratulations, you've found your new
The Principal Product Designer is responsible for partnering
closely with Engineering and Product Leaders to set the design
vision and direction for our platform, raise the visual and
interaction design quality and get teams working in a way that
makes Process Street awesome!
With our team of senior product designers, you will set the vision
for our product's creative identity, articulate it clearly and
convincingly, and guide the team through its implementation.You
will be responsible for developing and evangelizing a design system
and practice that pairs with the Shape UP methodology. You will
help create consistent and beautiful experiences; developing the
standards and guidelines which clarify the expectations of our
design teams, and that empower the designers within your team. You
will perform quantitative and qualitative research to identify
improvement and new feature opportunities, whilst ensuring company
wide transparency on product evolution.
- You want agency. We practice the Shape Up process, and run
6-week cycles and 2-week cooldowns. For the 6-week cycles, PMs
provide a problem statement and some guidelines - no tickets, no
detailed specs, no hi-fidelity solutions, and no estimates.
Designers and engineers are trusted to craft the best solution
possible in the cycle using user research, data, experience, and
grit. During the 2-week cooldowns, you have the autonomy to work on
what's important to you. If a lot of responsibility, freedom, and
ambiguity sounds refreshing, this role is for you.
- You value collaboration. You know that understanding the
constraints and viewpoints of your peers across engineering,
product, and design results in a better user experience. If you
find yourself actively seeking out the opinion of engineers, for
example, you're probably a strong candidate for this role.
- You love process, but loathe bureaucracy and ceremony. We think
process is a tool. Used well, it makes us a better, faster team.
But when it's not doing that, we drop it. We also avoid unnecessary
meetings whenever possible. A typical week for our engineers and
designers has fewer than 5 hours of meetings.
- You love to ship. We move fast. We deploy continuously behind
feature flags, and release to customers at the end of every cycle.
This is a hands-on role. You'll be designing a lot, and seeing your
designs shipped to production daily.
- You want to have a big impact. We're a small team and we're
still early stage. We don't have designated areas of
responsibility, and everyone wears the product hat. Every cycle
brings new challenges, and your sphere of influence is wide. You
love the variety and don't want to be shackled to a single project
- You're well-versed in design thinking, design systems, and
modern design software. You've led design sprints. You enjoy using
tools like Figma, Miro, and Storybook to collaborate with your
peers in real-time. And you're excited to maintain and contribute
to a design system.
- You have five or more years of experience in product design.
While the job posting notes the role as a Lead Product Designer, we
will hire in a range of levels for this position. So if the role
excites you, and you have five years of experience, but don't have
a "Lead" title, you should apply.
- Fully remote team - No offices, no commute, check-in from a
destination of your choosing!
- Unlimited PTO policy - Most take 3-4 weeks, plus their major
holidays, AND a company-wide week off in December
- Annual company offsite* (when not in a pandemic of course) In
lieu of an offsite, we do encourage and sponsor small group meetups
so that you can meet your teammates face to face around the
- Social time - We know human connections are what make teams
strong. We regularly do coffee chats, game-playing, story-telling,
house tours (only if you're comfortable), and more to build
- Generous health insurance for US employees and their
- Equity for all full-time roles
Read More About The Team
- Shape Up vs Scrum: 6 Months to 6 Weeks - How We Cut Our Dev
- The Inside Secrets of a Process Street Full Stack Engineer
- An Insider Look Into How We Built the Process Street Slack App
(In 2 Weeks!)
Keywords: Process Street, Austin , Principal Product Designer (Remote), Other , Austin, Texas
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